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UVMAP node in Octane 4

Posted: Tue Oct 13, 2020 4:08 am
by Geno
Hi.

I upgraded to Octane 4 and LW 2019 recently and for some reason UVMAP node is not working for me. Is there any way to apply the automatic sizing or T texture from LW? What is the best approach to do this?

Re: UVMAP node in Octane 4

Posted: Wed Oct 14, 2020 1:54 am
by pixym
Try to change the UV set number.

Re: UVMAP node in Octane 4

Posted: Wed Oct 14, 2020 7:20 pm
by Geno
Thank you pixym. So do I have to UVmap everything in my scene to get it right? no more box or spherical mapping with autosize option?

Re: UVMAP node in Octane 4

Posted: Wed Oct 14, 2020 7:34 pm
by pixym
If you do not want to use UV, you can use the projection node.

Re: UVMAP node in Octane 4

Posted: Thu Oct 15, 2020 9:44 pm
by Geno
Thanks pixym. I´ll give it a try with that node and LiveDB materials.

Best regards.

Re: UVMAP node in Octane 4

Posted: Sun Oct 18, 2020 1:59 am
by smount1
With the UV Map node connected to the Normal input on the root Surface node, set the Map Type to the Lightwave T Color Layer.

Re: UVMAP node in Octane 4

Posted: Tue Oct 20, 2020 4:46 pm
by Geno
Thank you smount1. I use to do that in LW 2015 with Octane 3 and worked. Now the I upgraded both, this feature is not working for me anymore.