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Issues with caching

Posted: Wed Sep 30, 2020 9:21 am
by J.C
There are issues with materials and object caching. Sometimes objects stay in place while they has been moved to other position. Sometimes materials are not updated unless cache has been cleared. With materials it happens mostly when object is edited, added new material and then after launching render the changes are not visible unless the cache is cleared.

Re: Issues with caching

Posted: Wed Sep 30, 2020 9:54 am
by J.C
The object's caching issues happens when it's pivot is changed before rendering.

Re: Issues with caching

Posted: Fri Oct 02, 2020 8:43 am
by linograndiotoy
Does entering and exiting Edit Mode for the object solve the issue?

Re: Issues with caching

Posted: Mon Oct 05, 2020 9:13 am
by J.C
It happens regardless edit mode. It happens when a pivot point is changed before rendering.

Re: Issues with caching

Posted: Wed Oct 07, 2020 8:38 am
by linograndiotoy
I've tried to move the pivot point. The render was not updating until I entered/exited Edit Mode.
Then it was fine, as I mentioned in my previous post.
That's the way updating cache works.

Re: Issues with caching

Posted: Wed Oct 07, 2020 12:41 pm
by J.C
linograndiotoy wrote:I've tried to move the pivot point. The render was not updating until I entered/exited Edit Mode.
Then it was fine, as I mentioned in my previous post.
That's the way updating cache works.
It's a workaround, not a fix.

Re: Issues with caching

Posted: Thu Oct 08, 2020 10:54 am
by linograndiotoy
J.C wrote:
linograndiotoy wrote:I've tried to move the pivot point. The render was not updating until I entered/exited Edit Mode.
Then it was fine, as I mentioned in my previous post.
That's the way updating cache works.
It's a workaround, not a fix.
No, it's the way it works. You can choose to have the cache update for a specific object either by hitting tab or simply selecting the object (which is the solution I like less).
It's an option you can choose in the Cache settings.

There's no way Octane can detect changes made in Blender when is not active, that's why making changes when the Octane preview is off,needs some "manual" trigger to be fired.