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Fog object in Rhino ?

Posted: Tue Sep 29, 2020 8:10 pm
by v-cube
Hi,

I am currently testing some ways to archive god rays... I had some limited success with adding a scatter medium to the environment, I saw many tutorials for cinema which would use an fog object instead...
is this supported by the Rhino plugin somehow?

thanks for any feedback

Andreas

Re: Fog object in Rhino ?

Posted: Tue Sep 29, 2020 10:56 pm
by face_off
Hi Andeas

You can just use a cube that contains the fog (ie. assume a material to the cube with a scatter node attached). However I think you get much better results using the Environment Medium pin, and using a large Medium Radius value.

Paul

Re: Fog object in Rhino ?

Posted: Wed Sep 30, 2020 1:00 am
by v-cube
thanks Paul, I will try out both approaches, you are probably right,
it is mostly that I don´t have much experience with this and the parameters are very cryptical to me...

best

Andreas

Re: Fog object in Rhino ?

Posted: Wed Sep 30, 2020 2:24 pm
by v-cube
i´s slowly coming along...
test33.jpg
by the way, thanks again for supporting the RN plugin, this scene was entirely done with it... for vegetation and especially grass this is a complete gamechanger!!!

best

Andreas

Re: Fog object in Rhino ?

Posted: Tue Oct 06, 2020 1:34 am
by face_off
Wow - looks amazing!