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Phoenix FD to .ORBX

Posted: Tue Sep 29, 2020 11:34 am
by remKa
Hello Paride,

I'd like to send a simulation to RNDR from an .ORBX file format and I would like to know how to correctly export Ocean mesh and foam/splashes.

Thank you in advance

Re: Phoenix FD to .ORBX

Posted: Tue Sep 29, 2020 1:11 pm
by paride4331
Hello remka,
basically like this:
viewtopic.php?f=27&t=75871#p390077
Are you experiencing any issues?
Anyway is highly recommended to testo your scene in Standalone before to send it to ORC or RNDR.
Regards
Paride

Re: Phoenix FD to .ORBX

Posted: Tue Sep 29, 2020 1:32 pm
by remKa
Well, the .ORBX doesn't load .AUR particles (foam and splashes) in the standalone, I guess it's because .AUR is a chaosgroup file format..

My diffuclty is that I can't save my particles in .VDB, simulation doesn't work and I don't know why (Phoenix FD issue for that part), so I'm stuck :?

Re: Phoenix FD to .ORBX

Posted: Tue Sep 29, 2020 2:26 pm
by paride4331
Hi Remka,
.orbx works, 3dsMax for Octane exports .aur to .abc.
Regards
Paride

Re: Phoenix FD to .ORBX

Posted: Tue Sep 29, 2020 2:30 pm
by remKa
Okay thank you Paride !

I'll check my foam scale, maybe there is a downsizing as I've increased my grid resolution..

Re: Phoenix FD to .ORBX

Posted: Wed Oct 07, 2020 7:49 pm
by remKa
Hello Paride,

I'm having trouble exporting my 1 million poly scene to .Orbx, it takes forever and I'm ending up with 3ds Max crashing and a 32 Go .abc file..with no .orbx generated obviously :)

I have a phoenix FD simulation with a 250k ocean mesh, 5 million foam particles (with a super low poly geosphere as octane particles) that is ruining the process !

I'm missing a point here, could you give me a hint please ?

Re: Phoenix FD to .ORBX

Posted: Thu Oct 08, 2020 12:34 pm
by paride4331
Hello remka,
I guess it depends on 32GB Ram on board.
you can check through your windows Monitor System Resources.
Regards
Paride

Re: Phoenix FD to .ORBX

Posted: Thu Oct 15, 2020 3:27 pm
by remKa
Hello Paride,

you were right about the RAM usage, I have to split the export of my animation in several .ORBX file...

but I'm ending up with a 10 Go .ORBX file just for 25 frames ! (I have about 500 frames to render).

Phoenix fd is obviously responsible for that (a big .ABC file is generated) and I was wondering how you would export particles from 3ds max to standalone :

There is an option in Phoenix FD where you can export as mesh or particles, is there a trick here ?