Octane can not address more than 3 UV-sets?
Posted: Fri Sep 18, 2020 9:41 pm
Multi-UV is crucial for layered non-destructive in-engine texturing. Blender has this amazingly quick, efficient and endlessly creative workflow nailed down, I'm wondering why Octane is limited to 3 maximum inputs to choose from.
Would also be nice to address the sets by name instead of number, that's sort of rather the standard I see around.
But I'm glad they work at all now, too! Used to be just completely broken in V4. Anyway, cheers.
Would also be nice to address the sets by name instead of number, that's sort of rather the standard I see around.
But I'm glad they work at all now, too! Used to be just completely broken in V4. Anyway, cheers.