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Phoenix FD issue
Posted: Wed Sep 02, 2020 8:42 am
by remKa
Hello,
I'm making a simple smoke simulation and everytime I need to render a preview I have a lot of omni lights (>500 !) that are created.
Please see the video in attachment (sorry for the awful quality!)
I'm using the last NVidia studio drivers, last Octane 2020.1.4 build and last Phoenix FD 3.14 build.
Re: Phoenix FD issue
Posted: Wed Sep 02, 2020 12:04 pm
by paride4331
Hi remka,
I don't understand where the issue, the omni lights? Did you not create those?
Regards
Paride
Re: Phoenix FD issue
Posted: Wed Sep 02, 2020 12:15 pm
by remKa
Hello Paride,
no I didn't, they are created when I press "Open Octane Viewport"
The more I increase the grid resolution, the more omni lights are created... no issue with liquid simulation, just with the fire simulation
Re: Phoenix FD issue
Posted: Wed Sep 02, 2020 1:37 pm
by paride4331
remKa wrote:Hello Paride,
no I didn't, they are created when I press "Open Octane Viewport"
The more I increase the grid resolution, the more omni lights are created... no issue with liquid simulation, just with the fire simulation
Hi,
could you try to take a look at here please:
https://forums.autodesk.com/t5/3ds-max- ... -p/8330950
Regards
Paride
Re: Phoenix FD issue
Posted: Wed Sep 02, 2020 1:48 pm
by remKa
No virus so far !
Re: Phoenix FD issue
Posted: Wed Sep 02, 2020 1:58 pm
by paride4331
remKa wrote:No virus so far !
Hi remka,
could you share your issued scene (in pm if you want) please?
Regards
Paride
Re: Phoenix FD issue
Posted: Wed Sep 02, 2020 2:34 pm
by remKa
Yes ! Check your inbox

Re: Phoenix FD issue
Posted: Thu Sep 03, 2020 8:32 am
by paride4331
Hi remka,
As i can see in my clip, not omni lights issue in your shared file, it works smmooth.
Regards
Paride
Re: Phoenix FD issue
Posted: Thu Sep 03, 2020 11:26 am
by remKa
Damn... I'm switching to 3ds max 2021 today, I'll let you know !
Thank you for your time Paride
EDIT : it was a 3ds max bug, everything works fine with 2021

Re: Phoenix FD issue
Posted: Wed Sep 16, 2020 12:02 am
by coilbook
here is my post from a long time ago where 3ds max creates 500 omni lights
viewtopic.php?f=80&t=71441&p=363956&hil ... ts#p363956
I still don't know why. Having viewport opened with phoenix fire in the scene and then dragging timeline will usually create 500 lights. Maybe something to do with Fire Lights. Make sure they are off otherwise using multiple phoenix grids will make your eval times go up a lot.