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Export Area Quad Light fails

Posted: Mon Aug 31, 2020 4:04 pm
by Hesekiel2517
Hey Paul, i tried to export some Quad Lights as Orbx, but an error occurs: Tried to access pin via an invalid index 1 / Tried to access null node pin.

In my Scene loading the resulting file as a proxy crashes modo. In a Testscene i can't reproduce the crash, but the error is listed in the log.

Edit: I can save the orbx without error via the showNodegraph Command. The Error in Modo stays the same, but i can load it into Standalone
Edit2: Creating a Quad Light in Standalone and loading as a Proxy in Modo works though

Re: Export Area Quad Light fails

Posted: Tue Sep 01, 2020 9:39 pm
by face_off
Hi. OTOY are aware of this issue, and it should be resolved in the next release of Octane.

Thanks

Paul

Re: Export Area Quad Light fails

Posted: Wed Sep 02, 2020 8:07 am
by Hesekiel2517
Hi Paul,
that sounds great! Thank you

Re: Export Area Quad Light fails

Posted: Wed Dec 09, 2020 3:20 pm
by Hesekiel2517
Hi Paul,

exporting does work great now, but using these orbx files as a proxy insta-crashes Modo. Is there anything you can do about it?

Re: Export Area Quad Light fails

Posted: Thu Dec 10, 2020 3:51 am
by face_off
Hesekiel2517 wrote:Hi Paul,

exporting does work great now, but using these orbx files as a proxy insta-crashes Modo. Is there anything you can do about it?
Can you send me an ORBX which crashes Modo when used as a proxy please?

Thanks

Paul

Re: Export Area Quad Light fails

Posted: Fri Dec 11, 2020 2:44 pm
by Hesekiel2517
Oh, I'm sorry, of course

Re: Export Area Quad Light fails

Posted: Sat Dec 12, 2020 12:08 am
by face_off
Thanks. The crash is happening inside Octane, so I have asked if an OTOY dev can take a look at the issue.

Paul

Re: Export Area Quad Light fails

Posted: Mon Dec 14, 2020 1:42 pm
by Hesekiel2517
Nice! I was a little afraid this was working without a crash on your side :)