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support rest attributes for noises/triplanar
Posted: Fri Jul 24, 2020 3:29 pm
by Tokyomegaplex
Would be great if we could use the rest attributes to apply noises and textures via triplanar similar to the way redshift handles this. Huge timesaver in redshift!
Re: support rest attributes for noises/triplanar
Posted: Fri Jul 24, 2020 3:56 pm
by juanjgon
Yes, this is true. I had sent this feature request to the core devs some time ago, so let's see if it could be possible at some point.
Thanks,
-Juanjo
Re: support rest attributes for noises/triplanar
Posted: Sat Apr 09, 2022 6:53 am
by WhyGee
Hi,
Is there any update on this feature request?
Thanks
Re: support rest attributes for noises/triplanar
Posted: Sat Apr 09, 2022 4:45 pm
by juanjgon
It should be available at some point in the upcoming Octane 2022.1 builds
Thanks for your patience,
-Juanjo
Re: support rest attributes for noises/triplanar
Posted: Mon Jul 11, 2022 9:55 pm
by jamnique
Hi Juanjo,
long time no see

I just wanted to ask if there's any progress on this.
Thanks,
Filip
Re: support rest attributes for noises/triplanar
Posted: Tue Jul 12, 2022 8:25 am
by juanjgon
I know that this is a planned feature for this Octane 2022.x dev. cycle. Fingers crossed
Thanks,
-Juanjo
Re: support rest attributes for noises/triplanar
Posted: Tue Sep 06, 2022 12:04 pm
by davidyannick_1
juanjgon wrote:I know that this is a planned feature for this Octane 2022.x dev. cycle. Fingers crossed
Thanks,
-Juanjo
Hi Juan, aby bews about rest attribute support or 2022 ETA ?
Thanks
Re: support rest attributes for noises/triplanar
Posted: Tue Sep 06, 2022 2:49 pm
by juanjgon
Not yet, sorry.
-Juanjo
Re: support rest attributes for noises/triplanar
Posted: Mon Sep 16, 2024 1:32 pm
by marcikola
are there any news for this?
Re: support rest attributes for noises/triplanar
Posted: Mon Sep 16, 2024 2:00 pm
by skientia
marcikola wrote:are there any news for this?
haze wrote:
Coming soon in 2024.2
Texture rest position
For animated meshes without UVs you will be able to avoid textures being warped and distorted during animation.
