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support rest attributes for noises/triplanar

Posted: Fri Jul 24, 2020 3:29 pm
by Tokyomegaplex
Would be great if we could use the rest attributes to apply noises and textures via triplanar similar to the way redshift handles this. Huge timesaver in redshift!

Re: support rest attributes for noises/triplanar

Posted: Fri Jul 24, 2020 3:56 pm
by juanjgon
Yes, this is true. I had sent this feature request to the core devs some time ago, so let's see if it could be possible at some point.

Thanks,
-Juanjo

Re: support rest attributes for noises/triplanar

Posted: Sat Apr 09, 2022 6:53 am
by WhyGee
Hi,
Is there any update on this feature request?

Thanks

Re: support rest attributes for noises/triplanar

Posted: Sat Apr 09, 2022 4:45 pm
by juanjgon
It should be available at some point in the upcoming Octane 2022.1 builds

Thanks for your patience,
-Juanjo

Re: support rest attributes for noises/triplanar

Posted: Mon Jul 11, 2022 9:55 pm
by jamnique
Hi Juanjo,

long time no see :) I just wanted to ask if there's any progress on this.

Thanks,
Filip

Re: support rest attributes for noises/triplanar

Posted: Tue Jul 12, 2022 8:25 am
by juanjgon
I know that this is a planned feature for this Octane 2022.x dev. cycle. Fingers crossed ;)

Thanks,
-Juanjo

Re: support rest attributes for noises/triplanar

Posted: Tue Sep 06, 2022 12:04 pm
by davidyannick_1
juanjgon wrote:I know that this is a planned feature for this Octane 2022.x dev. cycle. Fingers crossed ;)

Thanks,
-Juanjo
Hi Juan, aby bews about rest attribute support or 2022 ETA ?
Thanks

Re: support rest attributes for noises/triplanar

Posted: Tue Sep 06, 2022 2:49 pm
by juanjgon
Not yet, sorry.

-Juanjo

Re: support rest attributes for noises/triplanar

Posted: Mon Sep 16, 2024 1:32 pm
by marcikola
are there any news for this?

Re: support rest attributes for noises/triplanar

Posted: Mon Sep 16, 2024 2:00 pm
by skientia
marcikola wrote:are there any news for this?
haze wrote:
Coming soon in 2024.2

Texture rest position

For animated meshes without UVs you will be able to avoid textures being warped and distorted during animation.
Image