Animating a gradient doesn't work?
Posted: Sat Jul 18, 2020 1:10 pm
Animating a knot in a gradient shader works fine in a cinema material but not in the octane node editor. Keyframes can be set for the knot position but it doesn't update over time. I realise Cinema gradients have to be auto baked, so is there a setting to enable this?
Thing is I'm not even seeing it change in the interface. If you key value, move frames, edit, and key again the keyed value on the previous frame is lost (button goes amber) - yet I can still see the function curve withe correct values.
How to do this?
Thing is I'm not even seeing it change in the interface. If you key value, move frames, edit, and key again the keyed value on the previous frame is lost (button goes amber) - yet I can still see the function curve withe correct values.
How to do this?