Page 1 of 1

how to transform sky texture map

Posted: Wed Jul 15, 2020 12:13 pm
by crackfox
in blender i can access the node structure of the skymap and setup the nodes so the sky rotates around its y axis.
in UE i cant really set it up and the ony axis that (confusingly) rotates is the x axis that only slants the sky sideways.

please help,

Re: how to transform sky texture map

Posted: Thu Jul 16, 2020 12:42 pm
by ChrisHekman
Works here. Are you using the transform inside the Projection node?

Re: how to transform sky texture map

Posted: Thu Jul 16, 2020 3:38 pm
by crackfox
thanks,

i was using the uv transform node. the projection seems to do the trick.