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Issue with fractured pieces render

Posted: Wed Jul 15, 2020 11:52 am
by davidyannick_1
When I render exploded view in Octane pieces looks seperated, also tried in redshift and as you'll see in second screenshot piece are not separated, any idea ?

Re: Issue with fractured pieces render

Posted: Wed Jul 15, 2020 9:24 pm
by juanjgon
This seems a problem with the displacement due to not smoothed edges. In Octane the displacement needs smoothed edges to avoid this discontinuity, so probably you are going to need to add a normal sop with a high smoothing angle.

If you can't resolve this issue and you can share the scene, I could take a look at it here.

Thanks,
-Juanjo

Re: Issue with fractured pieces render

Posted: Wed Jul 15, 2020 9:42 pm
by davidyannick_1
juanjgon wrote:This seems a problem with the displacement due to not smoothed edges. In Octane the displacement needs smoothed edges to avoid this discontinuity, so probably you are going to need to add a normal sop with a high smoothing angle.

If you can't resolve this issue and you can share the scene, I could take a look at it here.

Thanks,
-Juanjo
I've tried with a normal sop but there is still broken edges

Here is my scene without Megascan assets https://www.dropbox.com/t/19GMY33zQ5xjVonZ

Re: Issue with fractured pieces render

Posted: Thu Jul 16, 2020 8:27 am
by juanjgon
Sorry, I think that I need some .fbx files in this scene. Can you please send them to me?

In any case, you need to be sure that the object has smoothed normals (if you add them at the point level, you need to check if there are also normals at the vertex level to remove them), and of course that all the polygons of the pieces share the same material.

Thanks,
-Juanjo

Re: Issue with fractured pieces render

Posted: Thu Jul 16, 2020 10:06 am
by davidyannick_1
juanjgon wrote:Sorry, I think that I need some .fbx files in this scene. Can you please send them to me?

In any case, you need to be sure that the object has smoothed normals (if you add them at the point level, you need to check if there are also normals at the vertex level to remove them), and of course that all the polygons of the pieces share the same material.

Thanks,
-Juanjo
That's might be the problem, I have two materials one for the outside part and one for the inside pieces