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Single strand of hair is infinitely subdivided object?

Posted: Wed Jul 15, 2020 9:21 am
by Hurricane046
My task is simple:

Have an animal fur (500k strands) - that's easy, I got that.
Problem is if each default hair strand is this perfectly round circle isn't it INSANELY HEAVY for the renderer? Wouldn't it be better to have it like a triangle shape or something?

Image

I need to optimize the hell out of my fur workflow, and this is one big question mark for me. Thanks for any kind of help!

Re: Single strand of hair is infinitely subdivided object?

Posted: Wed Jul 15, 2020 9:41 am
by aoktar
Hair is a primitive geometry with just spline and radius. So generates the hair procedurally, nothing for against to standard geometries.

Re: Single strand of hair is infinitely subdivided object?

Posted: Wed Jul 15, 2020 10:50 am
by Hurricane046
Thanks for the answer aoktar! I'll stick to the default procedural shape then. I've noticed it doesn't even change the Tri: count in the LV, so I guess it's a performance win.

Re: Single strand of hair is infinitely subdivided object?

Posted: Wed Jul 15, 2020 11:13 am
by aoktar
Yes it does not cost triangles, go for it!