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How to resolve Phoenix FD problem with fire/smoke opacity?

Posted: Wed Jul 15, 2020 8:54 am
by Cobaltum
Hi everyone!
I created a fire animation using Phoenix FD in 3ds max 2018. On a black background it turns out like this:
Image
If you change the background to white:
Image
Then practically nothing will be visible.
Result:
Image
There was a problem with opacity. How to solve it?

I found the Fire/Smoke Cascade Simulation project on the chaosgroup official site. Link: https://docs.chaosgroup.com/m/mobile.ac ... e/47535992
In this project, the results are as follows:
Image
Image

How to achieve the same result in my project?

Link on my project: https://drive.google.com/file/d/1NoWraU ... -iXq4a33_0
Link on chaosgroup project: https://drive.google.com/file/d/1iMON_M ... aG3Ra8if95

Thanks!

Re: How to resolve Phoenix FD problem with fire/smoke opacity?

Posted: Tue Jul 21, 2020 2:41 pm
by paride4331
Hi Cobaltium,
using 3dSMax environment you will illuminate your scene, it is not a backgroud.
try using 3dSmax background: 3dsMax > view > viewport background
or octane OSL environment.
Regards
Paride