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Normal map is not correct in Octane
Posted: Thu Jul 09, 2020 8:02 am
by seker800
I baked the normal map of the 3D model in 3dcoat, and I imported the normal map into Substance Painter, there is no problem.
However, the normal map is not displayed correctly in Octane.
- test.obj
- (3.74 MiB) Downloaded 185 times
Re: Normal map is not correct in Octane
Posted: Thu Jul 09, 2020 8:58 am
by galleon27
The normal map is displayed correctly. You can even see the errors in the Normal map texture that you attached. Your bake is not good.
Here is a screenshot of your OBJ from Houdini Viewport. You can see the same thing happening. I'm guessing your normals didn't export the way you wanted them.
Re: Normal map is not correct in Octane
Posted: Thu Jul 09, 2020 1:32 pm
by seker800
galleon27 wrote:The normal map is displayed correctly. You can even see the errors in the Normal map texture that you attached. Your bake is not good.
Here is a screenshot of your OBJ from Houdini Viewport. You can see the same thing happening. I'm guessing your normals didn't export the way you wanted them.
I don’t really understand the setting of normal maps. Is there a different standard for normal maps?
As a result, it is available in some software and unavailable in other software.
Re: Normal map is not correct in Octane
Posted: Thu Jul 09, 2020 1:54 pm
by seker800
galleon27 wrote:The normal map is displayed correctly. You can even see the errors in the Normal map texture that you attached. Your bake is not good.
Here is a screenshot of your OBJ from Houdini Viewport. You can see the same thing happening. I'm guessing your normals didn't export the way you wanted them.
Solved, I need to invert the green channel
Re: Normal map is not correct in Octane
Posted: Fri Jul 10, 2020 9:21 am
by linograndiotoy
seker800 wrote:
I don’t really understand the setting of normal maps. Is there a different standard for normal maps?
As a result, it is available in some software and unavailable in other software.
Yes, you have 2 standards, DirectX and OpenGL. And yes, they only differ in the way they're dealing with the Y (Green) channel, as you discovered.