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Proxy mesh/viewport mesh for orbx proxy actors

Posted: Fri May 29, 2020 5:40 pm
by adamnerva
Feature request: It would be very helpful for layout purposes if I had the ability to assign a lower-res stand-in mesh for orbx proxies to aid in scene assembly within the unreal dx viewport. If an orbx proxy actor had a slot to drag in a realtime version of the asset it would allow unreal realtime rendered actors to be swapped out with film res versions in the octane render.

Re: Proxy mesh/viewport mesh for orbx proxy actors

Posted: Tue Jun 02, 2020 11:27 am
by ChrisHekman
Ill check if this is possible.

In the meantime, I think you can already do this. Add a StaticMeshComponent to the orbx proxy actor, and set the component to be hidden in game or editor only.