Proxy mesh/viewport mesh for orbx proxy actors
Posted: Fri May 29, 2020 5:40 pm
Feature request: It would be very helpful for layout purposes if I had the ability to assign a lower-res stand-in mesh for orbx proxies to aid in scene assembly within the unreal dx viewport. If an orbx proxy actor had a slot to drag in a realtime version of the asset it would allow unreal realtime rendered actors to be swapped out with film res versions in the octane render.