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Alpha channel doesn't work on ORBX export
Posted: Sun May 24, 2020 1:53 am
by EvolverInteractive
That doesn't work in stand alone or orbx export. It is a simple single texture plugged straight into the unreal material. Diffuse to diffuse , alpha to opacity. That's it. I think the image was a tga or png.
edit: image shows into masked, I have tried it both ways.
The plant textures are from xfrog.
Re: Alpha channel doesn't work on ORBX export
Posted: Mon May 25, 2020 3:15 pm
by ChrisHekman
I can reproduce this issue, ill check what we can do.
Re: Alpha channel doesn't work on ORBX export
Posted: Thu Jun 18, 2020 1:59 pm
by EvolverInteractive
I am still running into the export alpha issue for plants.
Re: Alpha channel doesn't work on ORBX export
Posted: Mon Jun 22, 2020 12:44 pm
by ChrisHekman
EvolverInteractive wrote:I am still running into the export alpha issue for plants.
What type of texture are you using for the for alpha?
Re: Alpha channel doesn't work on ORBX export
Posted: Tue Jun 23, 2020 1:07 am
by EvolverInteractive
They are PNG, some work and other don't....? I think older png formats don't work on export is what I'm getting at. I'll narrow it down and send you the bad guys.
Re: Alpha channel doesn't work on ORBX export
Posted: Tue Jun 23, 2020 7:54 pm
by EvolverInteractive
The first alpha that doesn't work is a targa file. Are those supported?
Re: Alpha channel doesn't work on ORBX export
Posted: Wed Jun 24, 2020 8:34 am
by ChrisHekman
EvolverInteractive wrote:The first alpha that doesn't work is a targa file. Are those supported?
What kind of textures are they in unreal? Single channel?
Re: Alpha channel doesn't work on ORBX export
Posted: Wed Jun 24, 2020 9:42 pm
by EvolverInteractive
Targa are multi channel and some of the first supported in games. Lots of use in the UE3 days.
Re: Alpha channel doesn't work on ORBX export
Posted: Thu Jun 25, 2020 10:17 am
by ChrisHekman
EvolverInteractive wrote:Targa are multi channel and some of the first supported in games. Lots of use in the UE3 days.
Unreal converts them to unreals internal format, so they stop being targa's after import.
I tested the same material setup with this type of unreal texture:
Could you share your texture details?
Are you using the latest 0.36 version?
Re: Alpha channel doesn't work on ORBX export
Posted: Thu Jun 25, 2020 7:56 pm
by EvolverInteractive