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OctaneRender 2020.1 for Houdini Production build 2020.1.0.8

Posted: Tue May 12, 2020 8:54 pm
by juanjgon
Hi,

This is a production release of the OctaneRenderâ„¢ 2020.1 for Houdiniâ„¢ plugin compiled with the Octane 2020.1 core. This 2020.1.0.8 release is available for the Houdini 16.5/17.0/17.5/18.0 latest production builds on Windows x64, Linux gcc6.3.1 and MacOS 10.12.

To use Octane 2020.1, you need to have a Studio or Enterprise subscription license. We recommend you to update your NVIDIA driver to at least 435.80 for Windows or 435.12 for Linux.

New features
To learn more about the new features and improvements of OctaneRender 2020.1, please check out the 2020.1 release post, but this is a quick list of the main new features that have been added.
  • New option to enable the RTX improvements.
  • Spectron Area and Sphere light types.
  • Particle and Curves Point Attributes.
  • New Hosek-Wilkie Spectral Sky Model.
  • Improvements to Round Edges artist control.
  • SSS Improvements and Random Walk SSS.
  • Spectral Hair Material.
  • ACES: new workflow and Image Container File Layout
  • Volume Step % and Shadow Step %
  • Volume Sample Position Displacement
  • New Universal Dirt System

Release 2020.1.0.8 Enterprise subscription license
https://render.otoy.com/customerdownloa ... rprise.zip
https://render.otoy.com/customerdownloa ... rprise.zip
https://render.otoy.com/customerdownloa ... rprise.zip

Release 2020.1.0.8 Studio subscription license
https://render.otoy.com/customerdownloa ... studio.zip
https://render.otoy.com/customerdownloa ... studio.zip
https://render.otoy.com/customerdownloa ... studio.zip

Release 2020.1.0.8 Demo license
https://render.otoy.com/plugindownloads ... 4_demo.zip
https://render.otoy.com/plugindownloads ... x_demo.zip
https://render.otoy.com/plugindownloads ... X_demo.zip

Standalone 2020.1 version for the network rendering nodes
viewtopic.php?f=24&t=74586


Release Notes
==========================================
RELEASE 2020.1.0.8
=============================================

* PLUGIN FEATURES AND FIXES:

- Fixed a crash on Linux while rendering to disk.
- Addressed the Render Target SHOP HDA deprecated parameters.
- Fixed a warning in the Spectron light HDA.
- Removed the Houdini Indie rendering and scene exporting restrictions.
- New option in the ROP node, Output tab, to use short names without spaces for the EXR layers.
- New plugin build for H18.0.460


=============================================
RELEASE 2020.1.0.7
=============================================

* OCTANE 2020.1 FEATURES AND BUGS FIXED:

- Fixed CUDA error on the slave when RTX was enabled and the scene used dirt or accurate rounded edges.
- Fixed CUDA error happening when using AI light in scenes while enabling RTX and mixing RTX and non-RTX geometry.
- Fixed opacity issue with metallic material or with universal material with metallic set to 1.0.
- Fixed issue causing the network daemon to give up starting the slave at start-up on slow machines.
- Fixed application crash importing LiveDB materials that would include material layer input linker nodes.
- Fixed camera target picker for mesh instances handled by RTX.
- Reduced required runtime memory per sample.
- Removed "(experimental)" from RTX flag text in the device settings.


Happy rendering,
Your OTOY Team

Re: OctaneRender 2020.1 for Houdini Production build 2020.1.0.8

Posted: Thu May 14, 2020 1:28 am
by Tokyomegaplex
Awesome! Gonna try this out now that the indie scene export restriction is lifted.

Re: OctaneRender 2020.1 for Houdini Production build 2020.1.0.8

Posted: Thu May 14, 2020 12:44 pm
by WhyGee
Hi,
is it normal for a specific scene to render slightly slower with RTX enabled?
4X 2080TI

the octane bench does run faster with RTX so was wondering if it's a plugin issue. Haven't had time to thoroughly test this.
Thanks

Re: OctaneRender 2020.1 for Houdini Production build 2020.1.0.8

Posted: Thu May 14, 2020 4:03 pm
by caseyhupke
Thanks for the update!!!

Is there any news on the new universal camera? I am craving that after playing with it in cinema. Appreciate all the hard work and updates.

Re: OctaneRender 2020.1 for Houdini Production build 2020.1.0.8

Posted: Thu May 14, 2020 8:49 pm
by Tokyomegaplex
caseyhupke wrote:Thanks for the update!!!

Is there any news on the new universal camera? I am craving that after playing with it in cinema. Appreciate all the hard work and updates.
was going to ask about this / osl camera shader stuff as well :)

Re: OctaneRender 2020.1 for Houdini Production build 2020.1.0.8

Posted: Thu May 14, 2020 9:49 pm
by juanjgon
WhyGee wrote:Hi,
is it normal for a specific scene to render slightly slower with RTX enabled?
4X 2080TI

the octane bench does run faster with RTX so was wondering if it's a plugin issue. Haven't had time to thoroughly test this.
Thanks
It is weird, but perhaps it is possible for some kind of scenes if they have the motion blur enabled or things like that. As far as I know, the RTX feature is working fine in the Houdini plugin.

Thanks,
-Juanjo

Re: OctaneRender 2020.1 for Houdini Production build 2020.1.0.8

Posted: Thu May 14, 2020 9:52 pm
by juanjgon
Tokyomegaplex wrote:
caseyhupke wrote:Thanks for the update!!!

Is there any news on the new universal camera? I am craving that after playing with it in cinema. Appreciate all the hard work and updates.
was going to ask about this / osl camera shader stuff as well :)
The OSL camera node is already available. About the universal camera, we are still waiting for the updates in the Octane SDK that should help to include it in some plugins, like the Houdini one, without hardcoding all the node logic, GUI, etc. This Octane node is not a conventional node like all the other cameras. It is a scripted node graph, that doesn't match with the plugin internal logic to manage the VOP nodes. I hope to know more about it soon.

Thanks for your patience,
-Juanjo

Re: OctaneRender 2020.1 for Houdini Production build 2020.1.0.8

Posted: Sat May 16, 2020 6:17 am
by Tokyomegaplex
juanjgon wrote:
Tokyomegaplex wrote:
caseyhupke wrote:Thanks for the update!!!

Is there any news on the new universal camera? I am craving that after playing with it in cinema. Appreciate all the hard work and updates.
was going to ask about this / osl camera shader stuff as well :)
The OSL camera node is already available. About the universal camera, we are still waiting for the updates in the Octane SDK that should help to include it in some plugins, like the Houdini one, without hardcoding all the node logic, GUI, etc. This Octane node is not a conventional node like all the other cameras. It is a scripted node graph, that doesn't match with the plugin internal logic to manage the VOP nodes. I hope to know more about it soon.

Thanks for your patience,
-Juanjo

is there a demo anywhere showing how to use the osl camera? i cant seem to figure that out, i just found the osl camera node but have no idea what to do with it and didnt seen anything on the documentation. thanks!

Re: OctaneRender 2020.1 for Houdini Production build 2020.1.0.8

Posted: Sun May 17, 2020 9:30 am
by juanjgon
Tokyomegaplex wrote:is there a demo anywhere showing how to use the osl camera? i cant seem to figure that out, i just found the osl camera node but have no idea what to do with it and didnt seen anything on the documentation. thanks!
You have some information about the OSL camera in the Octane OSL docs:
https://docs.otoy.com/osl/camera/

Thanks,
-Juanjo

Re: OctaneRender 2020.1 for Houdini Production build 2020.1.0.8

Posted: Fri Jun 12, 2020 4:13 pm
by Jolbertoquini
Hi Juanjgon,

Can we have a update on OC 2020.1.2 the new commercial release?

Best,
JO