Horizontal node graph layout in Standalone?
Posted: Thu Apr 23, 2020 4:15 pm
I find the vertical node graph very counter-intuitive. There is a reason why most of the node graph layout designs in mainstream software are horizontal - you can clearly see the name of each input and output, and better compact layout if you have a complex shader setup, rather than a bunch of thin long sticks laying from top to bottom, which is painful to eyes and mind.
Do we have a plan to offer a horizontal node graph?