ViewLayers rendering produces wrong z-detph value
Posted: Tue Apr 21, 2020 4:01 pm
I put 3 cubes on its view layers for using blender's composite node.
But all 'OctZDepth' channels are corrupted has no consistency.
For more information, see attachments.
A. Windows10
B. NVIDIA RTX 2080 Ti
C: 8GB
D: 445.87
E: v20.7
F: v20.7
G: Blender 2.81 (unified version)
But all 'OctZDepth' channels are corrupted has no consistency.
For more information, see attachments.
A. Windows10
B. NVIDIA RTX 2080 Ti
C: 8GB
D: 445.87
E: v20.7
F: v20.7
G: Blender 2.81 (unified version)