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Animation rendering in eevee and cycles but not octane
Posted: Mon Apr 20, 2020 1:55 pm
by soyboythethird
I'm working on an animation in blender. I have a character in my scene that is animated. The character is animatied in the rendered view port with Octane but not when I Render Animation in blender. The camera is animated in the render, but the character is not. If anyone could give me any suggestions I'd be eternally grateful. I can find zero resources online despite searching for hours and hours.
Re: Animation rendering in eevee and cycles but not octane
Posted: Sun Jun 21, 2020 4:11 pm
by jsiekli
soyboythethird wrote:I'm working on an animation in blender. I have a character in my scene that is animated. The character is animatied in the rendered view port with Octane but not when I Render Animation in blender. The camera is animated in the render, but the character is not. If anyone could give me any suggestions I'd be eternally grateful. I can find zero resources online despite searching for hours and hours.
I too have the same doubt.
Re: Animation rendering in eevee and cycles but not octane
Posted: Mon Jun 22, 2020 7:06 am
by bepeg4d
Hi,
please check the Mesh Geometry Type, you need to set animated geometry as Movable Proxy:
https://docs.otoy.com/BlenderH/BlenderP ... ht=movable
ciao Beppe