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normal maps please ?
Posted: Mon Mar 15, 2010 9:50 pm
by radiance
Hi guys,
I never used normal maps before from an artist point of view,
and to add support for them, i need some good working maps.
Can people provide some correct examples ?
(in both systems, eg Y+ and Z+ types) ?
You can post them either in 24bpp RGB png files,
or 48bpp or 96bpp RGB OpenEXR files.
Thanks,
Radiance
Re: normal maps please ?
Posted: Mon Mar 15, 2010 9:54 pm
by James
While I don't actually have any on me, I can point you to this one on CGtextures,
http://www.cgtextures.com/texview.php?i ... 60b055702f
There are a fair few on there, though I don't know what the orientations of them are though...
Re: normal maps please ?
Posted: Mon Mar 15, 2010 11:26 pm
by Chris
Re: normal maps please ?
Posted: Tue Mar 16, 2010 1:05 am
by radiance
thanks a lot, i'm going to play with these while coding tomorrow.
time for bed now, it's 2am already...
Radiance
Re: normal maps please ?
Posted: Tue Mar 16, 2010 1:12 am
by Son Kim
radiance wrote:thanks a lot, i'm going to play with these while coding tomorrow.
time for bed now, it's 2am already...
Radiance
I made this model awhile ago it contains a low poly mesh + textures + tangent space normal map + displacement map. The normal map was outputted from Mudbox using the Maya setting, it works in Modo renderer also. I know you don't need the displacement map..but you can use it for testing later on when u implement displacement map
http://www.mediafire.com/download.php?dmgykyj1zmz
you can see a picture of the model in my website link.
edit: apparently there is no displacement map in this file, i'll update it with a displacement later.
Re: normal maps please ?
Posted: Tue Mar 16, 2010 6:02 am
by Tugpsx
Here are a few I just converted

- Reliefs.jpg (18.21 KiB) Viewed 4102 times
.
Grab
ShaderMap Pro it's only $20 and does all that the others can.

Re: normal maps please ?
Posted: Tue Mar 16, 2010 1:37 pm
by Tugpsx
Son Kim wrote:radiance wrote:thanks a lot, i'm going to play with these while coding tomorrow.
time for bed now, it's 2am already...
Radiance
I made this model awhile ago it contains a low poly mesh + textures + tangent space normal map + displacement map. The normal map was outputted from Mudbox using the Maya setting, it works in Modo renderer also. I know you don't need the displacement map..but you can use it for testing later on when u implement displacement map
http://www.mediafire.com/download.php?dmgykyj1zmz
you can see a picture of the model in my website link.
WOW! Awesome job on the bug. Great texturing!
Re: normal maps please ?
Posted: Tue Mar 16, 2010 4:39 pm
by radiance
Tugpsx wrote:Here are a few I just converted
Reliefs.jpg
.
Grab
ShaderMap Pro it's only $20 and does all that the others can.

thanks,
can you show me a rendered example so i have a reference ?
also, is this Y+ or Z+ type ?
Radiance
Re: normal maps please ?
Posted: Tue Mar 16, 2010 6:18 pm
by radiance
ok, i got it working.
seems to work well, i just need to add controls to tweak the amount.
here's the frog model rendered without and with normal maps.
both have diffuse and specular maps too.
Radiance
Re: normal maps please ?
Posted: Tue Mar 16, 2010 6:26 pm
by Hawker
you rock ...