Help with Vertex Displace normals artifacts
Posted: Wed Apr 15, 2020 2:50 pm
I'm using Vertex Displace with an Octane Noise procedural plugged in but I get normals artifacts and wondering how to fix this? In the old texture Displace this was caused if you has the displacement set to "follow smoothed normals" instead of "follow geometric normals" but the new Vertex Displace seems to be missing this.
Unfortunately this a CAD converted model, so the geo is quite shit. Remodeling in quads isn't an option on this one.
I'm in Octane 2019.5 for Maya.
Unfortunately this a CAD converted model, so the geo is quite shit. Remodeling in quads isn't an option on this one.
I'm in Octane 2019.5 for Maya.