Page 1 of 1

Substance Engine crashes Octane

Posted: Wed Apr 08, 2020 2:21 am
by Scourgewolf
Whenever I implement a Substance in my Octane material, the second I send the scene to render in the LiveViewer it crashes trying to create the material for render.

File in question: https://mega.nz/file/at4UBSaL#F8y2GlsyY ... AwIJJLJ6YA
(Note: TGS MeshBoolean needed)

OS: Windows 10 Pro 64-Bit Build 18362
CPU: AMD Ryzen 7 1700X ~3.4GHZ
GPU: NVIDIA GeForce GTX 1070
Driver: Game Ready Driver 445.75
RAM: 32 GB
Version: Cinema 4D R21.207

Found this in the bug report:

Code: Select all

Critical_Log
	{
		[21:55:51] CRITICAL: Method net.maxon.node.interface.nodeslib.724ec285c557822bf8b9d7fab088470b not implemented by NodesLibImpl (requested by file:///C:/Program Files/Maxon Cinema 4D R21/plugins/Redshift/redshift4c4d.xdl64). [object_impl.cpp(2669)] [objectbase1.hxx(427)]
		[21:55:51] CRITICAL: net.maxon.nodes.framework : Error while initializing the method table of interface net.maxon.node.interface.nodesystem. [object_impl.cpp(2528)] [objectbase1.hxx(427)]
		[21:57:33] CRITICAL: Stop [int_customgui_description.cpp(5526)]
		[21:57:33] CRITICAL: Stop [int_customgui_description.cpp(5526)]
	}
}

Re: Substance Engine crashes Octane

Posted: Wed Apr 08, 2020 8:48 am
by aoktar
Plugin version?

Re: Substance Engine crashes Octane

Posted: Wed Apr 08, 2020 3:41 pm
by Scourgewolf
aoktar wrote:Plugin version?
2019.1.5-R2

Re: Substance Engine crashes Octane

Posted: Wed Apr 08, 2020 5:28 pm
by aoktar
Scourgewolf wrote:
aoktar wrote:Plugin version?
2019.1.5-R2
2019.1.5 will not get updates. Please try with latest 2020.1 build

Re: Substance Engine crashes Octane

Posted: Wed Apr 08, 2020 7:25 pm
by Scourgewolf
aoktar wrote:
Scourgewolf wrote:
aoktar wrote:Plugin version?
2019.1.5-R2
2019.1.5 will not get updates. Please try with latest 2020.1 build
Still crashes.

Re: Substance Engine crashes Octane

Posted: Wed Apr 08, 2020 7:45 pm
by aoktar
What do I need to avoid this? Also convert booleans to meshes to avoid the requirement for an extra plugin.

Re: Substance Engine crashes Octane

Posted: Wed Apr 08, 2020 8:10 pm
by nejck
aoktar wrote:What do I need to avoid this? Also convert booleans to meshes to avoid the requirement for an extra plugin.
Aoktar, that just means you don't have that specific Substance file which contains the Substance asset (textures and material settings and all that). :) If you want to replace it with another Substance then you can get access to the free ones on Substance Source (https://source.substance3d.com/).

Re: Substance Engine crashes Octane

Posted: Wed Apr 08, 2020 9:48 pm
by Scourgewolf
nejck wrote:
aoktar wrote:What do I need to avoid this? Also convert booleans to meshes to avoid the requirement for an extra plugin.
Aoktar, that just means you don't have that specific Substance file which contains the Substance asset (textures and material settings and all that). :) If you want to replace it with another Substance then you can get access to the free ones on Substance Source (https://source.substance3d.com/).
No need. Booleans baked and Substances attached here: https://mega.nz/file/305jVZZT#BgUn8KNQv ... -Qb8luCeh4

Re: Substance Engine crashes Octane

Posted: Wed Apr 08, 2020 9:55 pm
by aoktar
Ok thanks! I can reproduce the problem.
Problem is that "C4D shader resolution" for shader to texture which is very big somehow. Seems like a parameter issue on settings. Disable previews and set "C4D shader resolution" again in this material as a work-around. I'll try to find the reason.

Re: Substance Engine crashes Octane

Posted: Wed Apr 08, 2020 10:50 pm
by aoktar
Well!
There's two standard material with substance shaders. These materials is giving wrong resolution values(big numbers) for shader to texture feature. And it's crashing. Remove these materials and it will work fine. I'm adding some controls to avoid this issue.