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Rendering of absorbition volumes(FIRE)

Posted: Mon Apr 06, 2020 3:40 am
by ptunstall
Hey whats the best way to rendering fire? What I have looks ok when it's in front of geometry but when it's over alpha=0 it gets clipped out(even with premult off). How do I render these types of volumes in octane correctly?
mediumVolume.jpg
firePremult.jpg

Re: Rendering of absorbition volumes(FIRE)

Posted: Tue Apr 07, 2020 8:57 am
by juanjgon
Can you share a .orbx file including an example scene as simple as possible with this issue? It seems some kind of core limitation, or perhaps a bug, I'm not sure, but I can report the scene to the core devs to let them take a look at it.

Thanks,
-Juanjo