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osl texture projection

Posted: Sun Apr 05, 2020 9:52 am
by roy_orengo
Hi all,
I'm trying to use the new osl procedural wood texture.
When I apply it to an object, then I transform the object (I.e. rotate), I need to apply the rotation to the projection too, to see the correct mapping.
Someone has some suggestion ot tricks to "fix" the projection to the object so if I transform the object the mapping still stay correct?
Thanks,
Roy