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Poliigon textures : specular or metalness worflow ?
Posted: Sat Apr 04, 2020 7:55 am
by HHbomb
Hi,
I would like to know whick workflow is used by octane ? Best to use universal material ?
Thanks
Re: Poliigon textures : specular or metalness worflow ?
Posted: Mon Apr 06, 2020 1:01 pm
by paride4331
Hi HHbomb,
metalness, keep in mind to use grayscale image node setting gamma to 1 (except for albedo).
Regards
Paride
Re: Poliigon textures : specular or metalness worflow ?
Posted: Mon Apr 06, 2020 5:34 pm
by samsue
what do you mean all with gamma 1? bump, dispalce, rogh?
Where do you have the documentation on that?
Re: Poliigon textures : specular or metalness worflow ?
Posted: Tue Apr 07, 2020 6:52 pm
by Lewis
Interesting, Does that mean AmbientOclussion and Normal maps also should be set to Gama 1 or AO should be 2.2 since it's used as multiply on Albeido (no separate AO input in Universal material) ?
Thanks
Re: Poliigon textures : specular or metalness worflow ?
Posted: Wed Apr 08, 2020 4:24 pm
by paride4331
Hi,
sorry, normal 2,2.
Regards
Paride
Re: Poliigon textures : specular or metalness worflow ?
Posted: Tue Apr 14, 2020 7:30 pm
by samsue
Newbie question, but so what.
on RGB Image ->
albedo - 2,2
specular - 1,0
roughness - 1,0
bump - 1,0
normal - 1,0
its right so?
Re: Poliigon textures : specular or metalness worflow ?
Posted: Wed Apr 15, 2020 6:37 am
by mbetke
Yes it is right.
Some extra hint: Use windows file explorer with thumbnails to large and just drag and drop the texture from there to your texture slot.

Its faster (in case you have two screens).
Re: Poliigon textures : specular or metalness worflow ?
Posted: Wed Apr 15, 2020 8:05 am
by samsue
I use connecter and Adobe bridge... I realized that using the standard 3ds max Bitmap make problem
Re: Poliigon textures : specular or metalness worflow ?
Posted: Wed Apr 15, 2020 8:24 am
by mbetke
I use Connector for models and HDRI images only. Its the only tool for me where HDR images display properly in preview. For ready materials I have libraries in 3dsmax and for texture creation I use the simple windows file explorer. I find the 3dsmax file browser a bit slow when it comes to thumbnails and large images like 8k.
Re: Poliigon textures : specular or metalness worflow ?
Posted: Wed Apr 15, 2020 8:48 am
by paride4331
[quote="samsue"]Newbie question, but so what.
RGB IMAGE
albedo - 2,2
normal - 2,2
HDRI 1,0
GRAYSCALE IMAGE
specular - 1,0
roughness - 1,0
bump - 1,0
displacement 1,0