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Animation always rendering frame 1?

Posted: Fri Mar 27, 2020 10:07 am
by voon
I installed the test 2020 version of 0.82a. I created a fluid animation, which shows fine inside blender, I can play the animation of the mesh etc, it has a material, I can advance the framemarker to any frame and have a nice fluid animated still image I can render etc ... all fine. But when I hit "Render animation", blender advances the frame marker from frame to frame, but the render window that opens anew with every frame as expected always only renders frame 1 ... what am I doing wrong?

Re: Animation always rendering frame 1?

Posted: Fri Mar 27, 2020 2:17 pm
by J.C
Change the object type to reshapable proxy. This is located in Object tab > Octane properties

Re: Animation always rendering frame 1?

Posted: Sat Mar 28, 2020 12:52 am
by voon
That fixed it, thanks :) I have no idea, what it means .. will have to google tomorrow, too tired now, but it now renders as expected, thanks.

Re: Animation always rendering frame 1?

Posted: Sun Mar 29, 2020 5:04 pm
by J.C
No need to Google it. Check documentation please:
https://docs.otoy.com/BlenderH/BlenderP ... yTypes.htm

Re: Animation always rendering frame 1?

Posted: Mon Mar 30, 2020 10:08 am
by linograndiotoy
voon wrote:That fixed it, thanks :) I have no idea, what it means .. will have to google tomorrow, too tired now, but it now renders as expected, thanks.
You can assign different "types" to any mesh, so to let Octane be aware of what needs to be updated for each frame. That makes rendering animations faster, since you can set which object is static, which one is moving or changing shape.