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Animating Blend Shapes / Shape Keys

Posted: Tue Feb 25, 2020 10:58 am
by wreckertike
Hi all, I have a question regarding Blend Shapes and Rendering the animation.

If I scrub the animation manually in Blender, I see the correct animations happening, if i then render a still frame of where I scrubbed to, the frame rendered is correct and the blend shapes are as should be. However, if I render out the animation, it does not seem to refresh each keyframe. So I dont get any of the blend shape animations coming through at all in my image sequences, it will remain the same as whatever the first frame was. (other animations work fine)

We have made a custom hack to fix this by writing a script and that seems to work (forcing the timeline to scrub and rendering each frame) but seeing if there is a better option or something we are missing in terms of having the blendshapes render out using the normal animation rendering.

FYI Same issue happens if I export as orbx to standalone, none of the blend shape animations come across (i believe its not supported in standalone)

Thanks in advance :)

Rick

Re: Animating Blend Shapes / Shape Keys

Posted: Wed Feb 26, 2020 10:15 am
by J.C
Hello,

to make blendshapes visible in final render you need to change the Object type to "Reshapable proxy" in Object tab > Octane Settings rollout.
bland shape anim type.png
By default is is set to Auto and it is not properly recognizing that object uses animated blendshapes.

Re: Animating Blend Shapes / Shape Keys

Posted: Wed Feb 26, 2020 12:21 pm
by wreckertike
you sir, are a legend!! Thank you very much! works.
J.C wrote:Hello,

to make blendshapes visible in final render you need to change the Object type to "Reshapable proxy" in Object tab > Octane Settings rollout.
bland shape anim type.png
By default is is set to Auto and it is not properly recognizing that object uses animated blendshapes.