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UE4 Feature request
Posted: Sun Feb 02, 2020 7:44 pm
by theghalwash
you are already doing pretty good with ue4 integration.. the are things I would like to get access the octane viewport from the ( Lit and Unlit ) dropdown menu like how it is with UE4 owned path tracer.
Re: UE4 Feature request
Posted: Mon Feb 03, 2020 4:19 pm
by ChrisHekman
theghalwash wrote:you are already doing pretty good with ue4 integration.. the are things I would like to get access the octane viewport from the ( Lit and Unlit ) dropdown menu like how it is with UE4 owned path tracer.
Do you mean you want to overlay octane renderpasses over the unreal viewport by selecting them from the lit dropdown menu?
Re: UE4 Feature request
Posted: Mon Feb 03, 2020 8:19 pm
by theghalwash
ChrisHekman wrote:theghalwash wrote:you are already doing pretty good with ue4 integration.. the are things I would like to get access the octane viewport from the ( Lit and Unlit ) dropdown menu like how it is with UE4 owned path tracer.
Do you mean you want to overlay octane renderpasses over the unreal viewport by selecting them from the lit dropdown menu?
i think the overlay is already there but i notice that when used it doubles the amount of V-ram Used.. what is the original octane viewport from the Lit and unlit menu along side Lit - unlit - lighting and Lighting detailed another choice for Octane.
Re: UE4 Feature request
Posted: Wed Feb 05, 2020 4:53 pm
by ChrisHekman
Im still not clear what what your request is. Could you try to explain it more verbosely?