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LOD in standalone ?

Posted: Thu Jan 16, 2020 9:20 am
by fantome
Hi guys !

I would like to know how would you implement LOD in octane standalone ? Is it even possible ?
For ex i have a Tree mesh or a character , and i want to load 4 different mesh with high to very low polycount depending on distance or screen percentage.
This would help me to drastically optimise vram use.

Cheers
E

Re: LOD in standalone ?

Posted: Fri Jan 17, 2020 7:49 am
by fantome
so i guess from your silence that there is no options to handle LOD inside standalone. ;)