LOD in standalone ?
Posted: Thu Jan 16, 2020 9:20 am
Hi guys !
I would like to know how would you implement LOD in octane standalone ? Is it even possible ?
For ex i have a Tree mesh or a character , and i want to load 4 different mesh with high to very low polycount depending on distance or screen percentage.
This would help me to drastically optimise vram use.
Cheers
E
I would like to know how would you implement LOD in octane standalone ? Is it even possible ?
For ex i have a Tree mesh or a character , and i want to load 4 different mesh with high to very low polycount depending on distance or screen percentage.
This would help me to drastically optimise vram use.
Cheers
E