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Universal Camera in V4.05-R7

Posted: Sat Jan 04, 2020 4:58 am
by abwilson2020
Hey all,
I am trying to use the fish eye camera in V4.05-R7 in Cinema4d R17.055 but after setting the camera mode to fisheye and adjusting the fisheye angle nothing happens in my live viewer or even in the regular picture viewer. Is there something I need to activate to get this to work properly?
Thanks in advance

Re: Universal Camera in V4.05-R7

Posted: Sat Jan 04, 2020 3:54 pm
by frankmci
Your best bet is to upload a simplified sample scene showing how you've got it set up. With that to go on, you'll probably get some useful feedback. You can't use "upload attachment" on a .c4d file directly, though, so zip it first.

Re: Universal Camera in V4.05-R7

Posted: Sun Jan 05, 2020 4:14 pm
by abwilson2020
Sample Scene.zip
Here is a sample scene just as an example, modifying any of the parameters in the universal camera change nothing in the scene.
(1005.44 KiB) Downloaded 200 times
Here is a sample scene just stripped away the animation and a few other elements. No matter what I do the parameters change nothing. I am not sure what I am doing wrong here. Any assistance would be appreciated.

Re: Universal Camera in V4.05-R7

Posted: Sun Jan 05, 2020 4:35 pm
by aoktar
Universal camera is not a part of V4, added in 2018. Probably you have a bad version with wrong parameters. It shall be fixed on a later build.

Re: Universal Camera in V4.05-R7

Posted: Mon Jan 06, 2020 5:13 am
by abwilson2020
that's interesting, I wonder why it appears for me in Cinema if it isnt actually there. So if I dont have all access there is no way to use the universal camera?

Re: Universal Camera in V4.05-R7

Posted: Wed Jan 08, 2020 3:29 pm
by frankmci
abwilson2020 wrote:that's interesting, I wonder why it appears for me in Cinema if it isnt actually there. So if I dont have all access there is no way to use the universal camera?
I'm a little disappointed that you didn't have a particularly clever fish-eye setup in V4. :) I've done it purely with brute force refraction, just for fun, but never came up with a practical solution.

I wonder if maybe you got some of the resources in the plugins folder for different versions cross-contaminated?