Octane LV : HiDPI Scaling with R21
Posted: Sun Dec 22, 2019 2:12 pm
On R21 and 4K monitors (Win & Mac) it's hard to use scale 100%. (Small UI, Small Font)
So I always use a 150% scale. And octane LV is also 150%. It is not real resolution.
At first I thought it was a problem with C4D.
But C4D SDK includes a way to solve this problem.
It's difficult, but hopefully it will improve.
C4D Dev says
SDK - "The user area (that is used by plugins - like the PV - to display custom output) contains functions to transform from global or screen coordinates to local coordinates as well as a method returning the pixel ratio."
So I always use a 150% scale. And octane LV is also 150%. It is not real resolution.
At first I thought it was a problem with C4D.
But C4D SDK includes a way to solve this problem.
It's difficult, but hopefully it will improve.
C4D Dev says
SDK - "The user area (that is used by plugins - like the PV - to display custom output) contains functions to transform from global or screen coordinates to local coordinates as well as a method returning the pixel ratio."