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Phoenix FD infinite ocean
Posted: Tue Nov 26, 2019 2:34 pm
by remKa
Hello guys,
I'm still having issues with the infinite ocean mesh setup with Phoenix FD, the definition of the ocean around
the liquid's grid is very very low whatever the number of particles simulated.
Thank you in advance !
Re: Phoenix FD infinite ocean
Posted: Tue Nov 26, 2019 3:01 pm
by nick73
Yes, same with me!!
Could we have a tutorial or a step by step instruction for this please?
Thank you!
Re: Phoenix FD infinite ocean
Posted: Tue Nov 26, 2019 11:20 pm
by coilbook
remKa wrote:Hello guys,
I'm still having issues with the infinite ocean mesh setup with Phoenix FD, the definition of the ocean around
the liquid's grid is very very low whatever the number of particles simulated.
Thank you in advance !
did you try ocean subdiv and displacement map?
Re: Phoenix FD infinite ocean
Posted: Thu Nov 28, 2019 9:29 am
by remKa
Yes of course, ocean subdivision doesn't work whatever the value I set
It's (obviously) working fine on Vray next

Re: Phoenix FD infinite ocean
Posted: Thu Nov 28, 2019 11:11 am
by remKa
There is also an issue with splashes particles, they are 5 times bigger than foam and mist particles..
I'm using Octane 2019.1.4 - 8.13
Re: Phoenix FD infinite ocean
Posted: Thu Nov 28, 2019 11:31 am
by paride4331
Hi remKa,
set mesh scale in Octane particle WSM
Regards
Paride
Re: Phoenix FD infinite ocean
Posted: Thu Nov 28, 2019 2:55 pm
by remKa
Hi paride,
yes, this is what I did
But this is an issue to fix though, for the same geometry with same scaling values, foam / mist / splashes are not rendering with the same scale.
Did you check the infinite ocean issue ?
Thx
Re: Phoenix FD infinite ocean
Posted: Sun Dec 01, 2019 2:25 am
by coilbook
remKa wrote:Yes of course, ocean subdivision doesn't work whatever the value I set
It's (obviously) working fine on Vray next

strange. I guess they broke something. We used it with octane 4 long time ago and it worked
Re: Phoenix FD infinite ocean
Posted: Fri Jul 16, 2021 5:59 am
by RosKos
Hello!
I have a problem with endless ocean in Phoenix FD. For some reason, it is displayed in Octane only on a certain side. How do I fix this? I am going to render VR and this is a big problem at the moment.

Re: Phoenix FD infinite ocean
Posted: Mon Jul 19, 2021 12:19 pm
by paride4331
Hi RosKos,
did you active "pure ocean" in phonexix object > Rendering > Ocean
Regards
Paride