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UV mapping broken

Posted: Sat Oct 12, 2019 6:00 pm
by khomatech
Hi there,

When I'm using a regular C4D material, everything works out perfectly with the UVs of my model. I'd like to use Octane materials instead, but everything gets messed up as soon as I do - the UVs seem completely off.

Is there a way to fix this without having to redo the UVs? I've attached a screenshot to illustrate the issue.

Thanks in advance.

Re: UV mapping broken

Posted: Sat Oct 12, 2019 6:38 pm
by aoktar
It can't be possible to be broken. But maybe you're doing material stacking or something wrong.

Re: UV mapping broken

Posted: Sat Oct 12, 2019 6:55 pm
by khomatech
So I figured it out, somewhat - if i plug in a Bitmap node I can get it to work. If I use an Image Texture node it gets messed up. Could you explain to me what exactly determines the difference here? Thanks!