Quartz Crystal Effect - Volume or VDB?
Posted: Tue Oct 08, 2019 9:51 am
Hi everyone,
I've only just started using Octane which is looking great so far in my first few test renders. I've just been given a project that has quartz crystal in it and wondering the best way to go about this? I've quickly tried to just do a specular material with a volume medium, and then plugged a turbulence procedural texture into the scattering/absorption plugs but it doesn't seem to work. Any advice would be much appreciated
Thanks.
I've only just started using Octane which is looking great so far in my first few test renders. I've just been given a project that has quartz crystal in it and wondering the best way to go about this? I've quickly tried to just do a specular material with a volume medium, and then plugged a turbulence procedural texture into the scattering/absorption plugs but it doesn't seem to work. Any advice would be much appreciated

Thanks.