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Materials from Local DB not correctly imported

Posted: Mon Oct 07, 2019 11:37 pm
by pegot
Blender 2019 (2.79 and 2.8) not correctly importing materials from Local DB.

I created a material in Octane 2019 stand saved it to my Local DB. The material imports fine back into SA but gets very messed up when importing into Octane Blender. While not a complex material it was a mix material with displacement, and each of the two main materials being mixed had between 1 and 3 Layer Materials also attached, and both shaders shared some image textures.

Some of the problems:
Layer groups were not imported and one of the mix materials – instead of being attached to the Mix node as material #2, was instead placed into the slot for the Layer Material of shader #1.

Vector Displacement nodes were not imported.

A red kind of error box of “undefined” was placed into the graph.

OSL shader was not imported.

I tried creating a much simpler new test material but same results: Layer Materials were not imported, Vector displacement not imported, and an error undefined box placed into graph.

Material from Stand Alone - saved to Local DB:
Material-StandAlone.jpg
Material imported into Octane Belnder from Local DB:
Material-Blender.jpg

Re: Materials from Local DB not correctly imported

Posted: Tue Oct 08, 2019 2:19 am
by pegot
Just did some more testing. This time I created a simple layered material directly in Octane Blender (2019 - 18.4) and saved to Local DB. But Octane Bender can not re-import the Material Layers correctly. Again, they are absent - Octane Blender sees those material layers as undefined. The material, however, is correctly saved to the Local DB because Octane stand alone has no trouble importing it intact.

Re: Materials from Local DB not correctly imported

Posted: Tue Oct 15, 2019 8:21 am
by DrawFun
Thanks for your report. We confirm the layered materials issues and will fix them in the next build.

Cheers,
DrawFun