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[20.x] Octane Vectron crashing server

Posted: Sun Oct 06, 2019 1:49 pm
by J.C
When trying to render Octane Vectron object server crashes before trying to render. In 17.x-18.x it is fine.

eg. crashes with sample below:

Code: Select all

#include <octane-oslintrin.h>
shader Vectron(
float radius = 1 [[float min = 0, float slidermax = 1e4, float sliderexponent = 4]],
vector translate = 0,
output _sdf out = _SDFDEF)
{
out.dist = distance(P, translate) - radius;
}

Re: [20.x] Octane Vectron crashing server

Posted: Wed Oct 23, 2019 11:11 pm
by DrawFun
It works on our ends - both 20.3 and the internal 20.4. Maybe I missed something. Could you please describe it a bit more? Thanks.

Cheers,
DrawFun

Re: [20.x] Octane Vectron crashing server

Posted: Thu Oct 24, 2019 12:57 pm
by J.C
I think if was crashing on OSX. On Windows it works fine. Will check on OSX as soon as possible.