[20.x] Octane Vectron crashing server
Posted: Sun Oct 06, 2019 1:49 pm
When trying to render Octane Vectron object server crashes before trying to render. In 17.x-18.x it is fine.
eg. crashes with sample below:
eg. crashes with sample below:
Code: Select all
#include <octane-oslintrin.h>
shader Vectron(
float radius = 1 [[float min = 0, float slidermax = 1e4, float sliderexponent = 4]],
vector translate = 0,
output _sdf out = _SDFDEF)
{
out.dist = distance(P, translate) - radius;
}