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Chnage Particle ID of sourcemesh

Posted: Thu Sep 26, 2019 11:36 am
by Hesekiel2517
Hey there,

i often have many cad modells with different color but same material properties. So i made a universal material which changes the color by particle id. This works nice with instances. The Particle ID is changable in the instance properties. But it doesn't seem to be possible with the source mesh. I can change the particle id in modo but octane always sees it as particle id 0. Is it possible to change the particle id of the source mesh?

Re: Chnage Particle ID of sourcemesh

Posted: Fri Sep 27, 2019 3:07 am
by face_off
I don't think you can currently do this, however it might be possible for me to implement. If you send me a sample scene with some Mesh Instances which have non-0 Particle ID's I will take a look.

Paul

Re: Chnage Particle ID of sourcemesh

Posted: Tue Oct 01, 2019 3:39 pm
by Hesekiel2517
Cool, here is a file and a video which should explain what i mean

Re: Chnage Particle ID of sourcemesh

Posted: Wed Oct 09, 2019 6:18 am
by face_off
I have added support for reading the Particle Id of the source mesh in the next release (which will have a final number of .154 in the release number).

Thanks

Paul

Re: Chnage Particle ID of sourcemesh

Posted: Wed Oct 09, 2019 4:39 pm
by praimbault
Nice!

Re: Chnage Particle ID of sourcemesh

Posted: Fri Oct 11, 2019 10:10 am
by Hesekiel2517
Cool! Thank you!