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Bug with moving INSTANCED objects

Posted: Tue Sep 24, 2019 2:16 am
by coilbook
Hi Paride,
when i render or open octane viewport some objects are in front like the wheel Why. They are all set as movable proxies. Octane is not updating something
before in octane 4 and max 2018 we never had this problem not sure if it is max or octane we use craft animation for car animation



UPDATE:
When I convert these instanced wheels, eyes to copies the problems gets fixed. So the first wheel works fine all other instanced wheels dont move until they get converted to copies. It looks like octane bug.


Please see attached video Copies move and instances dont update

I hope they can fix this bug and network rendering asap

Re: Bug with moving INSTANCED objects

Posted: Tue Sep 24, 2019 8:25 am
by paride4331
Hello coilbook,
try unchecking "use same scatter node for compatible istances" in Trouble shooting panel (octane global preference).
Regards
Paride

Re: Bug with moving INSTANCED objects

Posted: Tue Sep 24, 2019 12:42 pm
by coilbook
paride4331 wrote:Hello coilbook,
try unchecking "use same scatter node for compatible istances" in Trouble shooting panel (octane global preference).
Regards
Paride

thanks. it fixed it but it is still a bug since we cannot use this feature anymore. Hopefully they can fix it. SO it means for now we will have problem with itoo since it scatters instances?