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Displace bug

Posted: Thu Sep 12, 2019 6:44 pm
by Rainbow-3D
Hi,
There is a bug in the displacement map:
I need to put a texture in a precise place of more big surface. So I build the UV to place exactly the texture (Image 1).
I use Black Border Mode, so the image isn't tailed on all the surface, and it is OK... if used in diffuse channel (Image 2).
But if I use the same texture in displace, it becomes tailed, as Warp Border Mode, not as Black (or white). Only Warp. (Image 3).

There is a solution of it or it is a bug?

Thank you
Gianluca

Re: Displace bug

Posted: Thu Sep 12, 2019 8:01 pm
by mikefrisk
Displacement does not see any image parameters. You'll have to shrunk your UV map to fit completely within the UV grid.