Interior God Ray, Sun light direct and indirect
Posted: Mon Sep 09, 2019 4:20 pm
For a long time I find it difficult to generate an interior God Ray (volumetric light) in octane, we always complain the fog of environment medium is too difficult to use,
Yet occasionally today I found an interesting issue probably related, it is not the medium but the balance of the direct and indirect influence of the sun light is the key.
A testing rendering To generate this image I tweaked the parameters in the medium of Environment
the result is like this quite disappointed,right? it seems nothing to do with the god ray
but interestingly the image in the sunlight direct pass shows a really strong effect yet probably the image in the indirect pass is more dominant so that the final image do not show the God ray effect at all, I cannot find a parameter which change the balance of the direct and indirect, so I can only do the post processing to get the final image,
and here is the question:
Anyone could let me know if it is possible to adjust it within Octane ( I was using PMC kernel)
Cheers and thanks,
Jim
Yet occasionally today I found an interesting issue probably related, it is not the medium but the balance of the direct and indirect influence of the sun light is the key.
A testing rendering To generate this image I tweaked the parameters in the medium of Environment
the result is like this quite disappointed,right? it seems nothing to do with the god ray
but interestingly the image in the sunlight direct pass shows a really strong effect yet probably the image in the indirect pass is more dominant so that the final image do not show the God ray effect at all, I cannot find a parameter which change the balance of the direct and indirect, so I can only do the post processing to get the final image,
and here is the question:
Anyone could let me know if it is possible to adjust it within Octane ( I was using PMC kernel)
Cheers and thanks,
Jim