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Random Color + Effector Field = blinking Instance color

Posted: Sun Aug 04, 2019 5:03 pm
by desire
Hello! Need help :(
Can't figure it out how to use Random Color node to get FIXED and NOT blinking color variety while animating clones with Effector Fields.
(Cloner object or OctaneScatter object instancies driven with Any c4d effector+field)
No parameter in Octane material is animated, but using Effector that has moving/changing Fields, gives a blinking random color to a cloners.
Disabling the Fields gives fixed colors under Random Color node, but without needed animating of clones ))

Please help, who knows the right settings for that trivial task?
Thank you in advance

Octane 2018-2019 no matter, Cinema 4D R20.059

the scene is attached

Re: Random Color + Effector Field = blinking Instance color

Posted: Sun Aug 04, 2019 11:05 pm
by aoktar
Random colour's result highly depended to clone ids. Just estimating before checking but it will blink if clone counts are changing. Don't use it and Use InstanceColor texture

Re: Random Color + Effector Field = blinking Instance color

Posted: Mon Aug 05, 2019 10:29 am
by desire
aoktar wrote:Random colour's result highly depended to clone ids. Just estimating before checking but it will blink if clone counts are changing. Don't use it and Use InstanceColor texture
Thank you for your answer.
I understand what you mean. Haven't got a nice result with InstanceColor node yet, but will give more time for it.
By the way. Have done some tests yesterday and get strange results - some clones flickering, some not. But all of them driven by Effector+Field.
I'll put here an example a bit later.