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Rendering Shatter Animations?

Posted: Tue Jul 30, 2019 9:18 pm
by ZaRooster
I am having an issue rendering out the frames of Procedural Shatter animations. I am able to render the shatter one frame at a time in the viewport, but as soon as I click on the render animation button, the shatter objects vanish from the renders. Has any one had any luck rendering Procedural Shatter animations with Octane?

This is a test render showing a shatter object rendering fine in the viewport.

Re: Rendering Shatter Animations?

Posted: Tue Jul 30, 2019 10:27 pm
by face_off
Hi. Check the Kernel->Animation tab and try tick/unticking Camera Motion blur and/or Object Motion blur. If you have no luck, please post the .lxo here, and if you urgently need the animation rendered, using the octane.saveAnimation command to export the scene to ORBX which you can then load and render in Octane Standalone.

Thanks

Paul

Re: Rendering Shatter Animations?

Posted: Wed Jul 31, 2019 2:37 pm
by ZaRooster
Hi Paul,

First, thanks for the quick response. I tried ticking the camera and object motion blur as you suggested and nothing changed. I will try the export method as you suggested.

Best,
Zach

Re: Rendering Shatter Animations?

Posted: Wed Jul 31, 2019 3:04 pm
by ZaRooster
Hi again,

I tried to render the animation in standalone and the shatter objects still don't render.
I have attached the zipped up .lxo file. Thanks again for your help with this.
ShatterRC3Test.zip
Shatter test animation lxo file
(20.1 MiB) Downloaded 186 times

Re: Rendering Shatter Animations?

Posted: Tue Aug 06, 2019 7:03 am
by face_off
I tried to render the animation in standalone and the shatter objects still don't render.
I have attached the zipped up .lxo file. Thanks again for your help with this.
This is not working due to a bug in the Modo Render Cache - which I have reported to Foundry.

Paul

Re: Rendering Shatter Animations?

Posted: Tue Aug 13, 2019 10:53 am
by Hesekiel2517
You can also use a "merge mesh" meshop to turn the procedural geometry into real polygons. Then tick "Reload Each Frame When Animating". This works perfectly, but without motion blur

Re: Rendering Shatter Animations?

Posted: Thu Aug 15, 2019 2:13 pm
by ZaRooster
Thanks for the tip. I will give that a shot. I was able to achieve my goal by using the geometry shatter command and key-framing the sticky value of the dynamic parts at the point of impact. This method allows a bit more flexibility for what parts shatter as well. The work around worked out better in the end. :D