Page 1 of 1

Tree

Posted: Mon Jul 11, 2011 11:17 am
by Mitsuma
I wanted to create some nature.
Here is the result:
Image

Some facts:
80.000 alpha planes for the grass
3 million polygons total
14h25min render time
~2096 samples
Blender 2.57 and Octane Renderer PMC Build

Re: Tree

Posted: Mon Jul 11, 2011 4:27 pm
by MaTtY631990
14 hours is way ridiculously too long for a render like this. What gpu do you have.

Re: Tree

Posted: Mon Jul 11, 2011 7:46 pm
by Mitsuma
EVGA GTX460 SC
I think the time is okay.

I used PMC and 80k transparent alpha planes and a transparent background.

Re: Tree

Posted: Tue Jul 12, 2011 12:04 am
by bitoffish
I like the look of this. It's not 100% realistic, but it has a nice stylized look. How much RAM does the scene use?

And 14 hours does seem excessive for only 2096 samples.

Re: Tree

Posted: Tue Jul 12, 2011 11:55 am
by Mitsuma
It uses about 800MB at 1600x900.

Re: Tree

Posted: Tue Jul 12, 2011 4:03 pm
by steveps3
The render is very dark on my screen.

Re: Tree

Posted: Wed Jul 13, 2011 5:10 am
by radiant
Very nice work here, how ever there are a few things that seem unnatural.
The whole iamge looks more of a miniature render, this is due to the glossy leaves, it can be seen on the right.
And the grass, it is far to leveled and short, it looks like artificial grass, put that together and you get what looks like a miniature style render.

Nonetheless good job :mrgreen:

Re: Tree

Posted: Sat Jul 16, 2011 1:53 am
by bitoffish
The drastic change in depth of field contributes pretty significantly to the miniature look as well. It's not a bad look, if that's what you're intending. If not, pull back on the aperture setting. With standard lenses, you really only see this level of focus change across such short distances when you are close. Again, not a bad thing if it's your intention.

Looks good!

Re: Tree

Posted: Wed Jul 20, 2011 8:49 pm
by doctorpangloss
Very cinematic, the lighting is really nicely dramatic. The leaves have a nice painterly feel.