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Map - Multiple/sequenced Texture

Posted: Tue Jun 25, 2019 10:09 am
by stir
Hi.

This might be a tricky question.
But how do i load multiple textures in a sequence most efficiently?

This is the scenario is this:

I have 100 texture files.
Then i have a book with 100 pages. each page is an individual objekt.

I then want 1 texture file for each page.
Whats the best approach for this?


The first way i thought about this was using something like this
https://cg-source.com/MultiTexture

That loads all the textures and maps them based on materialID.
I could then write a little script that creates materialID on the pages of the book.

Do octane have something similar?
I am not familiar with "Instance range" and "Instance color" is that something i would use?

Thanks for any tips regarding this matter :)
-Mats

Re: Map - Multiple/sequenced Texture

Posted: Tue Jun 25, 2019 10:58 am
by stir
The Tile map might be something that can work.

Is it possible to access it with scripts?
So i can load multiple textures at once?

Right now i need to pick tile 1 find texture, pick tile 2 find texture, pick tile 3 find texture. that will take ages :D

Re: Map - Multiple/sequenced Texture

Posted: Tue Jun 25, 2019 11:34 am
by stir
We are moving forward :D

UDIM's seems to be the answer.
Or more correctly, the mudbox version of the UDIM, i dint get the UDIM to work, but mudbox seems to do the trick.

Loaded everything in the folder in one click :)


Mudbox code = ._u1_v1.jpg

I belived the UDIM was
UDIM = .1001.jpg
But that gave and error "unsupported format"


-Mats

Re: Map - Multiple/sequenced Texture

Posted: Tue Jun 25, 2019 12:17 pm
by HHbomb
you can use : http://www.scriptspot.com/3ds-max/scrip ... map-loader

with subobject mode selected, and then convert to octane materials.

Re: Map - Multiple/sequenced Texture

Posted: Tue Jun 25, 2019 6:26 pm
by stir
Thanks for the tip HHbomb!





-Mats