Page 1 of 1

OSL Raytype 3dsMax

Posted: Tue May 14, 2019 1:20 pm
by paride4331
Hi guys,
OSL Raytype by Calus in 3dSMax.
Regards
Paride
viewtopic.php?f=51&t=71631

Re: OSL Raytype 3dsMax

Posted: Tue May 14, 2019 8:56 pm
by HHbomb
Looks very nicze !!! Thanks .

Re: OSL Raytype 3dsMax

Posted: Fri May 17, 2019 11:05 am
by HHbomb
After testing, diffuse material with an emission map can't be removed from reflections... It would be cool though. :(

Re: OSL Raytype 3dsMax

Posted: Fri May 17, 2019 11:12 am
by HHbomb
After testing, diffuse material with an emission map can't be removed from reflections... It would be cool though. :(

Re: OSL Raytype 3dsMax

Posted: Fri May 17, 2019 12:16 pm
by frankmci
HHbomb wrote:After testing, diffuse material with an emission map can't be removed from reflections... It would be cool though. :(
I don't know if this is the same issue, as I'm using it in C4D, but what I'm seeing is that it will remove reflections of an emitting surface, but not the specular highlight. Depending on the reflective surface settings, it can look similar.
RayType Reflections vs Specular Highlight
RayType Reflections vs Specular Highlight

Re: OSL Raytype 3dsMax

Posted: Fri May 17, 2019 1:08 pm
by HHbomb
OOOOpps, sorry... If I don't want to see emission in reflections, I just need to uncheck "visible in specular" in emission map. :lol:

Re: OSL Raytype 3dsMax

Posted: Sat May 18, 2019 8:19 pm
by acc24ex
OMG super cool.. keep them coming :)

Re: OSL Raytype 3dsMax

Posted: Sun Jun 02, 2019 10:50 pm
by Moonhowl
After testing, diffuse material with an emission map can't be removed from reflections... It would be cool though.

Just drop the OSL texture into the "distribution" parameter of the emission texture as well - works perfectly.

Re: OSL Raytype 3dsMax

Posted: Mon Jun 03, 2019 10:21 am
by HHbomb
In fact it seems to works in both slots... But OSL have sometimes strange behaviour, not always correctly updated when apply changes...