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OctaneRender for Maya 2018.1.2-14.31 [OBSOLETE]

Posted: Mon May 13, 2019 4:06 am
by JimStar
Otoy® is proud to announce the availability of a new OctaneRender™ for Maya® Version 2018.1
The world's fastest and most feature-rich unbiased render engine that integrates completely into Autodesk® Maya®.

Maya® Version Requirements

This release will work with Maya® Versions 2016.5, 2017, 2018 and 2019 64-bit on Windows, Linux and OSX operating systems.

To use this version, you need a GPU of compute model 3.0 or higher. Support for Fermi GPUs (like GTX 4xx and 5xx) has been dropped. Also make sure you use a driver of version 419.17 or higher and if you are working on Mac OS that have a CUDA driver installed that supports at least CUDA 9.1.


Changelog and the installers for Octane Standalone are here:
OctaneRender Standalone 2018.1.2


Changes since version 14.30:
  • Implemented the Octane's virtual material support for randomization of Ornatrix on the each-hair level (as opposed to instance/particle level available before). Play with Random/Round-robin virtual-material types to get different randomization results.
  • Implemented the gradient UI hack to have a better UI for Octane's GPU ramp nodes.
  • Improved dynamic OSL string-attributes UI.
  • Fixed a bug: batch-render stall in some cases.
Known possible issue:
There is an Octane engine bug that may in some cases lead to crash in batch-render mode. The engine team is still investigating it...


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Subscription Studio Downloads
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OctaneRender for Maya Studio [Windows]

OctaneRender for Maya Studio [Linux]

OctaneRender for Maya Studio [MacOS]


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Subscription Enterprise Downloads
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OctaneRender for Maya Enterprise [Windows]

OctaneRender for Maya Enterprise [Linux]

OctaneRender for Maya Enterprise [MacOS]


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DEMO Downloads
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OctaneRender for Maya DEMO [Windows]

OctaneRender for Maya DEMO [Linux]

OctaneRender for Maya DEMO [MacOS]

Re: OctaneRender for Maya 2018.1.2-14.31 [STABLE]

Posted: Wed May 15, 2019 10:23 pm
by calus
Maya renderLayerSetup is broken with Octane :
If the Camera is in a hierachy the plugin can't find the camera in the renderLayer and aborts rendering.
Bug_RenderLayerSetup_cameraHierachy.zip
(9.82 KiB) Downloaded 173 times
Please fix this bug, this is needed for ongoing project.