Gradual atmospheric thinning?
Posted: Mon Apr 08, 2019 5:23 pm
Hello,
I think a lot of us planet obsessed people would like to know how to create a hyper-realistic atmosphere.
Currently I’m using a sphere with a volume inside BUT the atmosphere stops suddenly once in space. I’ve tried layering multiple spheres using a cloner which looks great but render times become immense. (Scale +0.02 times per clone)
Note: I have seen the volume shaped to a sphere approach but the voxels aren’t aligned to the planet normals so it looks like a Minecraft atmosphere up close.. Also the planetary light is very limiting.
I heard speak of Octane coming to Terragen back in 2013 but nothing since. This would be a great opportunity for Otoy as Terragen is used by many huge studios.
I think a lot of us planet obsessed people would like to know how to create a hyper-realistic atmosphere.
Currently I’m using a sphere with a volume inside BUT the atmosphere stops suddenly once in space. I’ve tried layering multiple spheres using a cloner which looks great but render times become immense. (Scale +0.02 times per clone)
Note: I have seen the volume shaped to a sphere approach but the voxels aren’t aligned to the planet normals so it looks like a Minecraft atmosphere up close.. Also the planetary light is very limiting.
I heard speak of Octane coming to Terragen back in 2013 but nothing since. This would be a great opportunity for Otoy as Terragen is used by many huge studios.