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Disable unity layers in octane renderer
Posted: Tue Apr 02, 2019 6:42 am
by oktomus
Hello,
I would like to prevent some unity layers to be rendered in the frame. You can do this in unity by specifying the culling mask on the camera but how do we (if we can) do this with octane for unity ?
Re: Disable unity layers in octane renderer
Posted: Wed Apr 03, 2019 8:47 am
by oktomus
My question seems to be closely related to the thread
Rendering Solo object (
viewtopic.php?f=129&t=70595). I'll try to see how "hide from camera" works out.
Re: Disable unity layers in octane renderer
Posted: Wed Apr 03, 2019 3:19 pm
by Maikel
Hi oktomus,
In Octane, this is implemented in a different way, via
Render layers.
This is more useful for isolating individual objects, for compositing needs, than it is for excluding objects from the scene.
Hope that helps!
Re: Disable unity layers in octane renderer
Posted: Tue Apr 09, 2019 11:20 am
by ChrisHekman
We do not currently support unity layers. Though i think we should check if it is possible to do so.
We do support our own Render Layer ID
Each object can be given one.
Then in the Render Target you can select which render layer id's you want to render.