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Color bleeding
Posted: Tue Mar 26, 2019 6:29 pm
by lxo
Hi,
i need a scene without general color bleeding for all objects.
The only way i found is to select toon for one objekt and it works, no color bleeding.
Is this the only way?
I know octane is a path tracer, but i need a scene mix.
thx for any help
milan
i9, 14 core, 4 x 2080ti
i7, 8 core, 2 x 1080, 1 x 2080ti
Re: Color bleeding
Posted: Wed Mar 27, 2019 8:27 am
by bepeg4d
Hi Milan,
have you tried in Direct Light AO mode?
There is no GI, so no color bleeding.
Note that you need a white/gray Environment, and to play with AO Distance value.
ciao Beppe
Re: Color bleeding
Posted: Wed Mar 27, 2019 9:26 am
by lxo
Hi Beppe,
the thing is, i need this scene in pathtracing.
And only one object who doesnt colorbleeding.
thx milan
Re: Color bleeding
Posted: Fri Mar 29, 2019 8:46 pm
by Antoncromas
Render once with object in grey then render region it in color and comp it in post. Or just render it in grey and rebuild the beauty in post just replacing the diffuse channel to w/e color you wont. If its a texture than use a UV pass remap it in diffuse slot in post.
Re: Color bleeding
Posted: Sat Mar 30, 2019 8:36 am
by bepeg4d
In Path Tracing, you could try to reduce a lot the GI Clamp (below 0.1), and compensate with Gamma in the camera imager.
ciao Beppe
Re: Color bleeding
Posted: Wed Apr 10, 2019 2:28 pm
by lxo
Thanks!!!
Re: Color bleeding
Posted: Tue Jul 18, 2023 11:08 am
by Hesekiel2517
I just was looking for a way to reduce color bleeding, because I always had to deal with wooden floors which lead to colourful walls. Best way I found is to use a rayswitch node with diffuse set to 0 and using that for a mask to reduce the saturation of the material diffuse color.
Btw. is color bleeding too strong in octane or this this an optical effect that in reallife this effects is not as strong in rooms with wooden floors?